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About Me

I am Ramses Everaert, a junior developer based in Lochristi, Belgium, I studied Digital Arts & Entertainment with a focus on Game Development at Howest University and have a background in Audio Visual Design.

My interest in interactive technology comes from an early fascination with storytelling and music, influenced by film and soundtracks. Over time, this evolved into a broader interest in interactive systems, where technology, narrative, and user experience come together.

I currently work as researcher, focusing on prototyping, and Generative AI tooling. My work includes building interactive systems in Unreal Engine and Unity, creating generative AI workflows in ComfyUI, and testing new generative AI tools for use in the creative sector.

I enjoy working on systems that require logical thinking and problem-solving, especially where software development and creative applications meet.

Download Resume

Core Development & Systems

Engines & Platforms

  • Unreal Engine
  • Unity

Programming & Systems

  • C++, C#
  • Object-Oriented Programming
  • Interaction systems & mechanics
  • Algorithms, pathfinding, state based logic
  • Unreal Engine Blueprints

Supporting Skills

Web & Tooling

  • HTML, CSS, JavaScript (supporting)
  • ComfyUI workflows
  • Tool testing & prototyping

Graphics & Rendering

  • Graphics APIs: Vulkan, DirectX
  • 3D tools: Maya, Blender, Cinema4D, Houdini

Creative Production

  • Video: OBS, Premiere Pro
  • Audio: Audacity, Audition
  • Design: Photoshop, Illustrator